

This leads to all kinds of tricky conversations, but also makes her quite an endearing underdog to play as, as the rest of the mobster crew deem her rule illegitimate. Ryley is haunted by the suspicious death of her husband Dave, the former leader of the gang she has now assumed control of. It’s like every strategy game rolled into one – a great achievement – but the stability of the game’s ambitious systems seem to suffer for it.įor my first pursuit, I played as Mabel Ryley, a Corkonian killer queen with a sharp tongue. I’ve had multiple campaign-ending issues, such as a glitch that stops me from completing combat sections, important missions breaking for the entirety of my playthrough and animations not firing when they should on a regular basis.Ī good chunk of it is par for the course when it comes to a sandbox such as this, but there’s only so much you can ignore before it feels like Empire Of Sin is actively impeding your progress. Unfortunately, as well as thugs, there are plenty of bugs.

As well as the many gangs you’ll encounter who are vying for control, there may as well be an in-universe faction of vest-wearing dudes who seem to squat in most of Chicago’s real estate… This really isn’t anything important, but it certainly feels a bit lazy. Speaking of goons, the ‘thug’ enemies that occupy the many derelict buildings in the game seem to have the same character model across the board. The camera can also feel quite cumbersome in battle, especially when you’re trying to attack specific enemies with an ability that lets you target multiple goons. It’s not a total dealbreaker for me, but these feel like foregone features in modern strategy games, and the former really starts to grate when you enter many similar combat situations. The minute-to-minute gameplay lacks some quality-of-life tweaks that are present in other games of its ilk, like the ability to speed up animations in battle or quicksave and quickload on the fly. The first few hours of every campaign are an unmitigated delight, but it’s easy to get restless and irritated as you dig deeper. You’ll play it and inevitably find yourself wondering whether you can squeeze in just one more raid before bed.īut the problem with Empire Of Sin, however, is that you may eventually see the forest for the trees. There are screens upon screens of data to tinker with and plots to enact within a gorgeous, meticulous world. You’ll build up rackets, hire goons and ransack breweries. It does a fine job of introducing you to its slick world, and it’s very addicting to start, as you pick between a baker’s dozen of fascinating mob bosses and get to grips with the beats that define their personalities. The arsenal and the intrigue make sense within the framework of an XCOM-like game – which is why Romero Games’ Empire Of Sin is such an enticing prospect.Īnd it works, for the most part. A strategy game set against the rich backdrop of Prohibition-era Chicago is fundamentally a great idea.
